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About Alex Carr

In third grade, Alex Carr’s homeroom teacher wrote “See me, please” in red ink on his fiction writing assignment and held him after class to discuss his story involving an evil ice cream flavor with its own appetite—for flesh! On that day, Alex joined the not-so-secret society of readers, writers, and artists who are unafraid of what their third grade teachers think. (No offense intended, Mrs. Thornton. )

Posts by Alex

Graphic Novel Friday: the Old Weird

Marshall.lawA few weeks ago, we had the opportunity to hear from China Mieville, the award-winning fantastical fiction author who currently writes an offbeat series for DC Comics, Dial H. Mr. Mieville’s writing can be difficult to pin down, but he is often classified under the genre of “New Weird,” and Dial H fits neatly into that realm. But DC isn’t only looking forward, as two recently published, significantly sized collections prove. These two works highlight the dark, charmingly awkward, and literary publishing that DC and its Vertigo imprint allowed to flourish in the 1990s. Like Mr. Mieville’s oeuvre, they defy easy categorization, so we’ll call them “Old Weird” for now.

Writer Pat Mills and illustrator Kevin O’Neill chose to follow the Watchmen/Dark Knight heyday with a bizarre, outright shocking superhero-hunting-superheroes story, entitled Marshal Law. As The Comics Journal recently noted, the whole thing eventually devolves into a Judge Dredd-esque tale of “Who polices the superhero police?” but for much of the new Marshal Law: The Deluxe Edition’s 480 pages, it’s a fascinating snapshot of where comics were after a sea change in the 1980s. O’Neill’s sharp-edged designs are housed in panels that feel more like frames to accentuate Mills’ wry, anti-superhero sentiments, but they cannot shake the “across the pond” nature of it storytellers. Unlike American comics, a significant amount of action takes place between the panels, leaving the reader to piece together the transitions. It makes for a read punctuated by staccato jumps, and O’Neill populates the pages with jokes, puns, and mildly offensive winks to anchor readers to the page. This is not a breezy read, but it’s a historically unsung one, especially for fans of O’Neill’s later collaboration with Alan Moore, The League of Extraordinary Gentlemen.

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Graphic Novel Friday: Celebrating Iron Man

Summer is almost here, and that means one thing: roll out the superhero blockbusters. Last year, the buzz surrounded the mega-successful Avengers film and the finale to Christopher Nolan’s Dark Knight trilogy, and this weekend kicks off with its own Avengers tie-in, Iron Man 3. Once again, Robert Downey Jr. dons the suit of space-age armor as Tony Stark, the billionaire alter ego of Iron Man, and this time he battles the Mandarin (Ben Kingsley) with the aid of War Machine (Don Cheadle) and the World’s Most Beautiful Woman (Gwyneth Paltrow, as recently crowned by People magazine). Outside cinemas, Iron Man has a vast career in comics, and the below five stories mark significant moments in his life as a crime-fighter:

  • Iron Man: Extremis by Warren Ellis and Adi Garnov: This redefinition of Iron Man influenced the films, from the look of the suit to Stark’s origin. Ellis is a writer skilled with bringing even the most outlandish superheroes to Earth, and Extremis sheds a more human light on the character of Tony Stark as he battles a nanotech virus. This is a great start for new readers.
  • Iron Man: Demon in a Bottle by David Michelinie, Bob Layton, John Romita, Jr., and Carmine Infantino: As if that creator lineup isn’t enough, this is probably Iron Man’s most famous storyline. In it, Tony Stark not only battles evil and Nick Fury’s ever-increasing involvement with SHIELD, but it’s where the very human Stark faces his troubles with alcoholism. Iron Man 2 touched on this storyline, and no matter its compressed storytelling and sign-of-the-times narration and dialogue, it’s still the most influential arc in Tony’s career.
  • Iron Man vs. Doctor Doom: Doomquest by David Michelinie, Bob Layton, John Romita, Jr.: Here, the aforementioned creative team pits Marvel’s two most famous armor-clad characters against one another. It’s surprising that this idea took even so long to reach publication, and this collection is strangely out of print (although copies are available in the third-party marketplace). Never fear, true believers, for the Doomquest and Demon in a Bottle arcs are both collected in this 900+ page omnibus.

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Omni Exclusive: China Miéville on Dial H and the Superhero B-List

A winner of the Hugo, Nebula, World Fantasy, British Fantasy, and Arthur C. Clarke awards (to name a few), China Miéville specializes in the fantastical and the weird. His literary approach to genre themes earned him a legion of fans (most recently with his novel Railsea in 2012), but Miéville remains a fan as well--of comics. The personal and professional interests collided in the best of ways during DC’s New 52 initiative, when the publisher announced a new Dial H series with Miéville at the helm with artist Mateus Santolouco. In the following exclusive essay, Miéville reveals his long history with the series and how that history led to a fresh, successful start for the book while remaining true to its core weirdness.

--- 

I wasn't very good at canon. Oh, I got better as I got older, but as a kid, I pieced together my comics knowledge like a mudlark, scobbing together whatever titles I could find in local shops and libraries – new copies, second-hand ones, beaten-up and ripped-to-shreds remnants - without any understanding of publisher or continuity. I’d cross-fertilize them with the various exciting bits and pieces I'd picked up, all the rumours and half-truths regarding superheroes.

This led to an idiosyncratic version of the DCU. Once, many years ago, as a very young child, I was delighted to discover a pile of comics in an attic. They featured a blond, orange-shirted superhero who could speak to fish. “Ah,” I thought, settling down to read. “This must be this ‘Superman’ of whom I've heard so much.” I was intrigued that so many of his adventures were maritime.

As the years passed, I got a bit more systematic, but I never lost the excitement at the sheer chaotic variety of costumes, monikers and powers I might find fighting for justice, every time I opened a comic. It was always a surprise. This addiction to the proliferation of the superheroic is something many of us never grow out of.

In fact, inventing superheroes is one of the basic games of childhood. Tie a towel around your neck and come up with a powerset, all the abilities you think you’ll need. Justify that hot mess as coherent by some ingenious, tendentious argument. Finally, give your wonder a name. (Electrical blast and tiger stripes? Electrotiger!) This is what we do. Like countless kids around the world, I was a martyr to superherogenesis.

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Graphic Novel Friday: All Now! and All-New X-Men

As part of Marvel Comics’ new Marvel Now! initiative, long-running superhero teams sport new rosters, costumes, and motives. After the events of Avengers vs. X-Men, both teams were left reeling, but it was the X-Men who suffered the biggest loss: Professor X at the hands of team leader Cyclops. No one felt this loss more than Henry McCoy (a.k.a. “Beast”), who was also a founding member with Scott Summers.

Additionally, Beast keeps a secret close to his furry blue chest: he is dying. And as a super-scientist, if he cannot find a cure no one can. Except. What if there was a way for Henry McCoy to consult with the only person who could match his brains? What if Henry McCoy were to enlist the help of Henry McCoy, and what if the only person who could talk Scott Summers out of his murderous funk is Scott Summers? This mind-bending hypothetical kicks of All-New X-Men Vol. 1 (subtitled Yesterday’s X-Men—everything old is all-new again),written by superstar hit-maker Brian Michael Bendis, who left a mountain of Avengers stories and influence to freshen up Marvel’s mighty mutants. With this first volume, Bendis has already crafted what feels like a classic run, where the pages cannot turn quickly enough and the revelations compound.

In order to consult with himself, Beast does what X-Men do: he time travels. In the past, Beast finds the original X-Men and pleads with them to travel to their future to help the X-Men of present day. Plus, two Henry McCoys have a better chance at saving his/their life/lives than one. It’s heady stuff and Bendis wisely skips over the finer details of paradoxes in favor of character moments, where he excels. Beast sees a young Jean Grey, as yet untouched by the Dark Phoenix and her ultimate fate, and marvels at her youth, attitude, and beauty. Of course, yesterday’s X-Men hop aboard with Beast to the present day, where they encounter the all-new X-Men, a team weary from decades of inner mutant battles and a public who hates and fears them now more than ever.

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Graphic Novel Friday: Iron: or, the War After

Iron-or-the-war-after-coverI fell in love with Iron: or, the War After immediately upon holding it. The compact hardcover sports a red, textured cover with an embossed golden-colored rabbit and tree. Snowflakes drift from the limbs. It’s a package unlike most—and then I opened it.

Artist and writer S.M. Vidaurri’s watercolor treatment features predominant greys and blues with occasional splashes of red (a recurring robin, for example). The word he crafts is one of “constant winter,” and it’s populated by anthropomorphic animals. These creatures live in an age of quiet rebellion, post-wartime, where a faction of animals plan a revolution while those in power seek their hideouts. The story is rife with paranoia, threats of betrayal lurk in the wintry corners of dialogue balloons. A rabbit, Hardin, is the focus of the first chapter as he escapes an enemy’s clutches with stolen documents. All of this—the war, the rebellion, what lies within the documents--unfolds at a measured pace, and it keeps the reader at a crossroad: quickly turn the pages to uncover the mystery, or linger to appreciate the stark, absorbing artwork.

As future chapters develop, Hardin’s children become the focus while the threatening forces grow closer to their targets. There’s a train sequence that is heightened by its chugging course through the snow; plot points slowly collide, upsetting the quiet nature of the book with an explosive reveal. If all the heartbreak of the finale weren’t enough, Iron ends with a letter from a son to his father. It casts one last ray of wintertime light onto a character, opening his motivations long after it is too late.

Publisher Archaia continues to produce these under-the-radar gems—see also our spotlight on their much louder and fast-paced Tale of Sand—that reward any reader lucky enough to happen upon them.

--Alex

Archer & Armstrong: Heroes, Humor, and History

As part of its relaunch, Valiant Comics is making a bid for “Call It a Comeback” publisher. In the 1990s, Valiant was very much a part of the comics boom, launching independent characters in the marketplace to great fan adoption. Like many of its contemporaries, however, Valiant suffered once the initial superhero bubble burst. But that was 20 years ago, and the market is a much different place, rife with opportunity and nostalgia. Enter Valiant Comics, again, with several throwback titles reborn into sophisticated packages.

One such title is the winning Archer & Armstrong, by writer Fred Van Lente and artist Clayton Henry. Fans of historical conspiracies and buddy-cop stories will love this one. Young Obadiah Archer is in search of his possibly immortal enemy, Armstrong, an ancient Mesopotamian who tried in vain to stop a prophetic Armageddon. The comic jumps from historical flashbacks to contemporary chase scenes. Archer’s duties stem from a Biblically focused upbringing, and he leaves his tutors (all creepy eyes and smiles) with a singular purpose: destroy Armstrong. When he finds his archenemy, however, he sees an intoxicated cad, and before Archer can fulfill his purpose the two of them are captured by an order of nefarious zealots. Their true schemes shake Archer’s resolve, and—naturally—Armstrong helps him escape. Readers can see where this is going: the two grudgingly band together to thwart the true evil, but it’s the journey that makes the book so rewarding.

Van Lente writes punchy, ever-quipping dialogue as Archer and Armstrong banter between fisticuffs. Yes, there are a few anachronistic moments, where contemporary phrasing pops up in the historical flashbacks, but the book is full of punchy jokes and clever twists. Look for Van Lente’s narrative boxes whenever Archer uses a new martial art or technique, or when Archer focuses on a particular weak point of his assailants—both informative and funny. Henry’s artwork is the book’s highpoint—his sharp lines, wide-open faces, and expertly choreographed fight scenes turn this story into one that is beautifully told. I’ve been following his work since Exiles, and he’s at his best in Archer & Armstrong.

After this arc, Henry departs the book, but fans need not fear: Emanuela Lupacchino will handle pencils in the second volume (due in August), and she brings beautiful character designs, fluid action, and amusing facial expressions to her projects (see also Castle and X-Factor). 

You can’t go home again? Nonsense. Archer & Armstrong revisits a fan-favorite duo and gives them new life.

--Alex

Graphic Novel Friday: This is Hawkeye, Bro.

This is not the book you think it is. When you see a new comic with the name “Hawkeye” in the title, you may recall the film Avengers, where Hawkeye is somehow on a team with a god, a hulking monster, and a super soldier when he possesses all the power of a bow and arrow. It’s a bit ridiculous, even in a world where ridiculous things happen every day. But the new Hawkeye Vol 1: My Life as a Weapon embraces this ridiculousness before stripping it all away.

Clint Barton, a.k.a. Hawkeye, became the greatest sharpshooter known to man. He then joined the Avengers. This is what he does when he’s not being an Avenger. That’s all you need to know.

Ha! Writer Matt Fraction knows the character Hawkeye very well, and he knows that readers may not—and such a blend of awareness and execution makes this book the perfect jumping-on point for new fans. Hawkeye’s lack of powers and marquee villains means he has more time to do laundry, set up his stereo system, self-deprecate, and attend rooftop barbeques at his shoddy apartment complex. It’s at one such barbeque where Hawkeye—mistakenly referred to as “Hawkguy” by his neighbors—learns that the rent will be unreasonably escalated, thanks to the shady dealings of the landlord. This sets in motion a loose thread that connects the five chapters in this first volume, where Hawkeye discovers a network of tracksuit-wearing Russian mobsters with a penchant for referring to themselves and pretty much everything else as “Bro” (as Hawkeye escapes, one of the Russians yells to another: “Bro, get that bro!”).

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Graphic Novel Friday: Sort-of Endings for Hellblazer and Swamp Thing

Recently, two iconic Vertigo characters bid adieu to the status quo in comics, either ending their grand run or finishing a stellar arc with select creators.

One of the most surprising announcements in recent comics news was that publisher Vertigo elected to end their longest running series, Hellblazer, with issue #300 (available in digital format or via our third party marketplace). Writer Peter Milligan diligently wrote the book for as long as I read it in single issues, and his issues  comprise the most consistently entertaining run in comics that I’ve read in the past decade. Milligan reinvented anti-hero, dark warlock, possible immortal, chain-smoking John Constantine as a reluctant husband and grown-up. Sure, Constantine still ran into the usual demons and forces of evil, but under Milligan’s pen John met and wed Epiphany, a young witch who tamed the cad, who showed him that there was more to life than death. In Milligan’s 50 issues of Hellblazer, John traveled across the world, was attacked by his own trench coat, lost a thumb, gained a nephew, and sacrificed his father-in-law to the First of the Fallen (not a good thing).

I read the final issue three times last weekend because Milligan infuses multiple twists into the overarching plot surrounding John’s ultimate fate, or fates. His interactions with Epiphany are heartfelt and heartbreaking husband and wife moments. Plus, Milligan ties up many loose plot threads without making it feel like a chore or checklist. And that last page? Wow. Coupled with longtime Hellblazer artists Giuseppe Camuncoli and Stefano Landini, this is the way to end a beloved series—with a literal “bang” and a metaphorical one. I suggest beginning with the Scab collection and reading from there to this final issue. It all makes sense at the long journey’s end, I promise. John Constantine will be folded into the proper DC Universe with Constantine #1, out later this month with a new creative team.

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Graphic Novel Friday: Gray Morrow's Orion

Go ahead and judge this book by its cover: Gray Morrow’s Orion is exactly as enchanting as the image to the right suggests. Originally serialized (in color, at least) in Heavy Metal magazine in the late 1970s, Orion follows the swashbuckling titular hero through a fantasy land filled with high adventure. Published late last year, the oversized Orion is a book to behold—with forgiveness for its pulpy prose. For example, the opening narrative box announces:

Orion’s world is not our world but one of which the stuff of fantasies and legends are made. His enemies and conflicts are wrought of demons and sorceries, more palpable here than competitors or tension and frustration. Here powerful dark gods command men’s obeisance and magic their beliefs. The secrets of science are privy to but a few…and everyone knows they are quite mad.

The text could only be more purple if it were colored as such, and the fun part of it all is that it works when coupled with Morrow’s attention to, well, everything. Outfits vary by character—Orion is clad in bandanas, buckles, tassels, and cummerbunds; he is a pirate, after all—and the men sport impeccable facial hair, while the women are shapely and usually topless (in tune with Heavy Metal’s sensibilities). Plus, the hair! Morrow excels at flowing locks, gently tousled by an ever-present wind. The male characters are men’s men—hairy chests and bulk without any sculpted preening. Orion is the antithesis to contemporary superhero comics, and I loved the outlandish settings and ships, including an airborne armada resembling a school of giant minnows.

As for the plot, the eight chapters revolve around Orion’s magical and “terrible” sword, Thorbolt, which is the envy of just about everyone. Orion alternates between keeping it and various women safe from the clutches of arch-nemesis Lamonthos. But again, stay for the visuals and enjoy the compressed narrative for its exclamation points and unabashed chest-beating.

In the bibliographic page, publisher Hermes Press notes that the initial four chapters were scanned from comics, while the last four were sourced from the late Morrow’s original artwork. Sure, there is a noticeable shift in quality between the two, but that’s part of the charm. Orion is an anachronistic artifact, a story out of time that exists thanks to the genuine love of its curators. Plus, there is a bonus story from Gray Morrow, "Edge of Chaos," that features a similarly bearded protagonist in a more science fiction setting. The overall package is a commemorative unsheathing of a lost narrative, where imagination and skill run rampant (that purple prose is infectious), and where a cover is a sure sign of the contents within.

--Alex

Graphic Novel Friday: Reinventing the Steel

After reading Dark Horse’s latest volume in the comic book exploits of Conan, I say this as a fan of Robert E. Howard and his Cimmerian: it’s about time. Writer Brian Wood, artists Becky Cloonan and James Harren, and lauded colorist Dave Stewart take Conan in a stylistically new direction in their adaptation of Queen of the Black Coast. Before purists cry “Crom!” and have at me, let me quickly say that there are countless volumes in Dark Horse’s library where Conan is traditionally represented as a hulking warrior with an unfortunate haircut. Hey, he has far more pressing blades to worry about than those that cleave his black locks. These timeless adventures will always be there, but it’s here that Dark Horse takes a chance at establishing a fresh starting point for new fans--and it works.

Very early on, there is a double-page spread by Cloonan, where Conan escapes on horseback only to look over his shoulder to give his pursuers a sly smile--a make-it-or-break-it moment for longtime fans. It’s a knowing look, a contemporary awareness that Conan has heretofore lacked. Readers will likely cheer, however, as he leaps onto a nearby ship and immediately takes command of the vessel based not only on the edge of his blade but the sharpness of his tongue.

Conan_killer.smile

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One Legend to (Hy)Rule Them All: Celebrating Zelda

Today is a great day for video game fans in the United States: after over a year, the fervently anticipated and debated The Legend of Zelda: Hyrule Historia is at last available in English (and, as of this writing, it’s currently #1 on our bestseller list in all of Books). Originally released in its native language in Japan, the oversized tome—a love letter to Hyrule, the fictional realm where much of the series takes place—was sought after, imported, scanned, and pored over worldwide by fans. At last, here it is in all its translated glory—fret not, Zelda fans. This one is worth all the hype.

In February 1986, The Legend of Zelda video game premiered in Japan, followed by a US port on the Nintendo Entertainment System in 1987. Over 68 million units of that adventure game have since sold worldwide—and there were 15 (or so) more games to follow in the franchise.

It’s important to note that most of Hyrule Historia is not a behind-the-scenes look at the making of these individual games, rather it’s a history of the fictional world they inhabit. It opens with an introduction by series creator Shigeru Miyamoto and then immediately gets serious with the chronology, opening to a long look at the “first” game in the series’ in-world history, Skyward Sword. Then it’s off to a 60-page study of “The History of Hyrule.” This section attempts to make sense of 16 games’ worth of cyclical plots, villains, heroes, princesses, and lore. It’s a complex, daunting, and brow-furrowing read, and I loved every page.

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Graphic Novel Friday: Chasing Alabaster: Wolves

Reading Alabaster: Wolves by Caitlin R. Kiernan and Steve Lieber feels as if I’ve been dropped mid-way through a horror film. There are monsters, a four-headed angel, a talking bird, a haunted church, and an albino hero who comes loaded with cryptic backstory. It is also the best comic I’ve read so far in 2013.

This the first work I’ve read from Kiernan, whose bio is an impressive resume of genre projects in novels, short stories, and comics for DC/Vertigo. Kiernan’s heroine, Dancy Flammarion (yes, you read that correctly), is a character from her novels but prior reading is not required. Like most contemporary fantasy heroines, Dancy is a reluctant Chosen One, and she alone must stand against the forces of darkness in order to—well, we’ve been here before, but what sets her apart is that she isn’t sexualized. Dancy isn’t fancy; she wears cargo pants and long sleeves underneath a t-shirt. She has a bad haircut, red eyes, and plenty of bruises and scuff marks. She’s a storied hero, and part of the fun is hearing other characters refer to her past exploits—one villainess asks, “All us monsters you done laid low, and you don’t believe in werewolves?”

Then there’s the spitting-angry, four-headed, fiery angel that looms over Dancy. What is the story here? Readers aren’t given much to go on, but there’s clearly a tale or two to tell should Kiernan ever feel like Alabasterenlightening new fans (please). The angel directs Dancy to her supernatural targets, but at the outset of the graphic novel Dancy is already chafing at her duty and questioning the angelic monster:

  And me, I’m silently asking it, “Just this once. Just this once you could do the deed your own self. Seems like I’ve earned that much. Just this once, please.” But I know better.

Another aspect that sets Wolves apart from its peers is the citing of music that Kiernan and artist Steve Lieber listened to while working on each chapter. I admit that most of it went above my head (All Eternals Deck by the Mountain Goats, for example), but again, that’s the fun here—the reader is out of his or her element. We aren't privy to everything in Dancy’s world, because we haven't been with her from the beginning. We’re catching up with her as she catches her demons. There are twists and revelations that remain still-spun and unrevealed by the book’s end.

The last page finishes with a rare “The End”—the idea that there aren’t more Dancy stories is perhaps the scariest moment in this horror comic.

Alabaster: Wolves releases next month!

--Alex

Graphic Novel Friday: 70 Years of Betty & Veronica

Artofbv-coverAfter “Who would win in a fight, Superman or Batman?” the next favorite but unanswered question in comics has to be “Betty or Veronica?” Riverdale’s blonde and brunette duo continue to chase and be chased by Archie after 70 years, and though their shoe styles may have changed over time, they haven’t lost a step—as is readily apparent in the new Art of Betty & Veronica collection from Archie Comics.

Sitting down with the oversized book, it’s the cover that strikes first—the stark white contrasted with a spot-UV treatment for both Betty and Veronica’s figures makes the characters stand out, and the silver foil lettering adds a shimmering note of class to the package (Veronica would be pleased). But it’s not all outward appearances, as the 160-page book opens up an art gallery of pages scanned from the original artwork of Betty & Veronica master craftsmen Harry Lucey, Dan DeCarlo, Dan Parent, and others.

DeCarlo was always my de facto Archie artist—it was his name on the covers and interiors of the digest reprints that found in grocery stores while on my summer vacations. It was DeCarlo’s simple line work that gave the Riverdale roster a personality and such a fun range of emotions. Until I saw his black and white originals alongside his color pages, however, I didn’t appreciate his eye for fashion. It’s easy to take fashion for granted in mainstream comics, especially superhero books, where decades-old costumes are accepted because they’ve been around for so long. Not so with Betty and Veronica, who, under DeCarlo’s pen, were tuned to the styles of their times—from flower prints and oversized sunglasses in the 1960s, bell-bottoms in the 70s, shoulder-pads in the 80s, and cargo pants in the 90s. It was this attention to detail that earned reader loyalty, because even if the characters didn’t age, the fashion and sensibilities grew up with the readership.

Harry Lucey’s pages show what an influence he had on Love & Rockets artist Jaime Hernandez, where thick lines draw out the facial expressions, and Betty occaisionally looks every bit the precursor to Hernandez’s Penny Century character. The last main portion of the book is devoted to Dan Parent, whose duck-billed version of DeCarlo’s style is both familiar and, at times, odd. The reproductions, though, are top-notch across all artists. Editor Craig Yoe presents choice pages with blemishes whole and without any color correction; this is an art book for Archie aficionados, a coffee table treasure. Betty or Veronica? Now readers never have to choose.

--Alex

P.S. Although I've always been partial to Veronica. 

Graphic Novel Friday: Saga is Must-Read Sci-Fi

Are you reading Saga, the latest comic series by writer Brian K. Vaughan (Y: the Last Man) and artist Fiona Staples? This year, it’s the series that I’ve recommended the most to friends, and it’s unanimously the favorite title read by my comic book club. It opens with a birth, and the lovely couple—a man with horns and a woman with clipped fairy wings—is quickly on the run from a robot prince with a malfunctioning television set for a head. Are you reading Saga? You should be.

Saga is a science fiction, fantasy blend that drops readers immediately into all the action the pages can contain. There’s a fresh idea at every turn: a baby possessed by a ghost; a rocket-ship in a fallow forest; a bounty-hunter with a heart of gold and another bounty-hunter with a heart of poison. Plus, Vaughan introduces one of my favorite SF characters in recent memory, a blue cat with the ability to detect untruths. “Lying,” is all it hisses when its partner, named only The Will, interrogates an embellishing poor soul.

At its ever-shifting core, Saga is also a romance—two refugees in love and on the run, with a newborn in tow. Staples’ artwork has already solidified her as a top talent to watch. Her booth had one of the longest lines when I attempted to meet her at NYCC last month, and Saga was absolutely the talk of the con. Her character designs are a pleasure to watch as they unveil, particularly The Stalk, a menacing bounty-hunter who spins an unsettling sexuality. Vaughan isn’t building worlds here—rather, he’s building universes in Saga. This first arc has the makings of a classic run. Everything changes from one chapter to the next, but only the quality remains consistent. Are you reading Saga? Omni readers, please believe me. You should be.

--Alex

 

Top 10 Comics for Halloween

Happy Halloween, Omni readers! As I type this, the classic horror anthology Creepshow (1982) is on in the background, so let’s please blame any typos on my nerves. Once all the festivities finish today and tonight, the scares do not have to stop. In fact, we’ve compiled a Top 10 list of the most chilling comics published this fall. Full write-ups continue after the jump. Read at your peril.

  1. I, Vampire Vol. 1: Tainted Love by Joshua Hale Fialkov and Andrea Sorrentino
  2. Creepy Presents: Richard Corben by Richard Corben and various
  3. The Hive by Charles Burns
  4. Swamp Thing Vol. 1: Raise Them Bones by Scott Snyder and Yanick Paquette
  5. Fatale Vol. 1: Death Chases Me by Ed Brubaker and Sean Phillips
  6. B.P.R.D.: Plague of Frogs by Mike Mignola, John Arcudi, Guy Davis, and more
  7. "Came the Dawn" and Other Stories by Wallace Wood
  8. Ragemoor by Jan Strnad and Richard Corben
  9. American Vampire Vol. 4 by Scott Snyder and Rafael Albuquerque
  10. Creepy Archives Vol. 14 by Various

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Graphic Novel Friday: Return of the Walking Dead

In the case of a zombie apocalypse, most reasonable people might opt to hide in a fortified bunker or at least a well-stocked mall; not many would invite the undead into their homes for dinner. And yet, this Sunday millions of eager viewers will do just that for the third season premiere of AMC’s Emmy Award-winning The Walking Dead. Based on the long-running comic book series by Robert Kirkman, Tony Moore, and Charlie Adlard, the new season boasts a whopping 16 episodes, larger than both prior seasons. Bring on the brains!

For viewers unfamiliar with the plot thus far, jumping into The Walking Dead this weekend isn’t as scary as its subject matter. Spoiler-free synopsis: police officer Rick Grimes awakens from a coma to find the world overrun by zombies. He eventually locates his wife and son on the run with a band of survivors, and the group struggles with inner turmoil as much as the undead gnawing at their heels. But just in case this isn’t enough for newcomers, or maybe fans of the show need a little something to chew on in between episodes, publisher Image Comics has a pair of collections to sate the hungriest of appetites.

The Walking Dead Compendium Volume 2 is the follow-up to the bestselling Volume 1. Both giant paperback collections boast over 1,000 pages each of the comic series, serving as an easy grab for readers who want to sit down with a brick full of zombie stories. These are great companions to the small screen adaptation, allowing readers to follow along and note where the show diverges from the comic. Plus, stacking both books atop one another might make for a good doorstop should the undead come calling.

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Celebrating Horror with 47North

One year ago today, we launched 47North, the science fiction, fantasy, and horror imprint for Amazon Publishing. Celebrating in October is especially easy for genre fans—hello, horror! This is the one month where the general populace feels comfortable letting loose their inner ghoul. In fact, you may already be a horror fan--you just don’t know it yet. This is where 47North hopes to come in.

In July, we cast a dark shadow over everyday beach reads when we published Ania Ahlborn’s Seed, a Southern Gothic horror novel about a man who realizes he can never outrun the demon who haunts his past. It proved so terrifying that Amazon Studios recently optioned the book to develop into a film. After Seed, readers wanted more, and what better way to feed that hunger than with the insatiable undead? In September, we launched Stant Litore’s Zombie Bible series with Death Has Come Up into Our Windows and What Our Eyes Have Witnessed, and the new installment, Strangers in the Land releases this month. This serious, frightening, clever series reimagines biblical times infused with zombies. The Walking Dead fans will appreciate Litore’s sense of dread and unflinching violence.

Readers who appreciate action over gore should look no further than Melissa F. Olson’s Dead Spots, a debut urban fantasy featuring Scarlett Bernard, a “null” who has the power to diffuse any supernatural being or activity in her vicinity (e.g. vampires and werewolves are forced back into human states in her presence). Olson deftly blends paranormal with mystery and a healthy dose of Buffy-style wit in this start of her new series.

Speaking of Buffy (we try to, regularly), we will publish Buffy: The Making of a Slayer this December, celebrating the 15th anniversary of Joss Whedon’s beloved television series. This retrospective comes housed in a special slipcase that also includes rare in-world artifacts from the Bufferyverse.

Readers who like their stories in TV episode-style installments will love Z 2134, our new Kindle Serial. Every two weeks, subscribers will receive a new chapter in the story of a media-obsessed world driven mad by zombie hordes—so mad that citizens are pitted against the undead for televised sport.

Thank you to readers who have made our first 12 months of publishing science fiction, fantasy, and horror so rewarding. While we love that our anniversary falls in October, our emphasis on horror is not limited to one month. Stand by for more chills and thrills this year and next, and please let us know how we’re doing at www.amazon.com/47North.

 

--Alex

Graphic Novel Friday: The Invisibles by Grant Morrison

There has to be a bit of irony in compiling every issue of a comic called The Invisibles, because at over 1,500 pages the omnibus is anything but difficult to see. Originally published by Vertigo Comics in single issues and then later collected in trade paperbacks, The Invisibles is probably best first ingested in segments, as its subject matter is dense, heady, and disturbing. Taken in one giant-sized horse tranquilizer of an omnibus, it’s nearly incapacitating.

The Invisibles is a very Vertigo, very prototypical Grant Morrison comic. Rampant paranoia oozes from the page; the superhero team is subverted, anti-heroes abound; and the plots and visuals coalesce into hallucinatory spiderwebs, eventually snaring the reader. The central narrative follows Dane, a young man from Liverpool who is recruited by the Invisibles team to help battle alien gods. Known as the Archons of Outer Church, the series’ villains secretly control mankind and only Dane and the Invisibles are aware of their grand plot. That, however, is but the thinnest initial layer of Morrison’s own master plan. Music, magic, urban myths, and the collective social consciousness underline and drive the storytelling, sometimes sprawling into incoherency but always viral. Ever the master of suggestion, Morrison lures readers into his own personal narcotic narrative.

Then there are the visuals. Over 30 artists are listed in the collection’s credits, including Phil Jiminez, Jill Thompson, Frank Quitely, Cameron Stewart, Dick Giordano, Duncan Fedrego, Sean Phillips, and many more. Experiencing them all at once is a jarring trip, furthering the schizophrenic nature of The Invisibles—the beauty and the underbelly in one fell swoop of a hardcover. This is not a book for everyone. It’s a frightening flip-through and a disturbing absorption, promising a greater high with every turn of the page but delivering a bitter itch when it’s put down.

The omnibus features a new introduction by My Chemical Romance frontman and Umbrealla Academy scribe Gerard Way, over 50 pages of additional materials: designs by cover artist Brian Bolland, a series proposal and essays by Morrison, and plenty more for anyone brave enough to make it through to the end. Hold tight because, according to Grant Morrison, this is how the world ends—with a conspiracy both whispered and screamed—and a smile.

--Alex

Graphic Novel Friday: Rio Rides Again

When publisher IDW announced their hardcover collection of Doug Wildey’s Rio, I immediately recalled a favorite television show from the late 1980s, Paradise (later renamed Guns of Paradise). The western drama starred Lee Horsley, and here he was on the cover of a comic book! Well, maybe not quite. Artist and writer Doug Wildey began chronicling the adventures of his outlaw-turned-presidential-pardoned-special-agent Rio in 1983 and worked on the character until his death in 1994, so perhaps the producers of Paradise were influenced by Rio or perhaps grizzled, bearded men in the Wild West look similar under a cowboy hat.

What IDW has done, however, is produce something unique. Several of the Rio tales contained herein have been in and out of print across multiple publishers for years, but two stories, “Red Dust in Tombstone” and “Reprisal” see publication for the first time. But here’s where things get very special: “With the exception of 10 story pages, all the images in this volume were scanned directly from Wildey’s original artwork.” In addition to 272 pages of incredibly rendered fisticuffs, ambushes, and gun fights, the reader is treated to a glimpse at the true process of creating a comic book, along with Wildey’s smudges, hand-corrected letters, and yellowed corners. Rio’s adventures feel authentic because now they are; this is as close to experiencing Wildey’s method as I can imagine.

Rio is a man trailed by friends and enemies. His relationships tumble across his boots and through his sights. Wildey doesn’t spend time explaining backstories or narrating motives; the blood spills as it may, and the storytelling on display is never formulaic. Panels are lively, riddled with bullet lines, rain streaks, and occasionally shaped like a torn photograph when the narrative calls for it. Rio escapes by foot, horse, and boat, surrounded by rich vistas and handsome characters. As Mark Evanier notes in his introduction, even Wildey’s illustrative methods were unique. A self-taught artist, Wildey freely mixed media, including oil, acrylics, Magic Marker, and more, giving his pages a sense of surface and terrain.

Longtime fans will want to quickly flip to the two new stories—“Red Dust in Tombstone” is one of the strongest stories in this collection and “Reprisal,” in its unfinished state, is a rare look at an artist at work. The result is a book that will appeal to comic fans, western readers, and art aficionados—in short, just about everyone who appreciates great stories beautifully told.

--Alex

 

Graphic Novel Friday: Interview with Scott Snyder (Part Two)

In Part One of our interview with prolific writer Scott Snyder, we discussed the relaunch of Batman in DC Comics' status quo shake-up, the New 52. But Scott isn't finished revamping. This August, DC will publish Swamp Thing: Raise Them Bones, a fresh take that won over long-time fans and brought new readers to what was a lesser-known property. In this second part of our interview, Scott and I discuss the relaunch, collaborating with friend and fellow writer Jeff Lemire, American Vampire, and the creative benefit to taking a long road-trip.

Omnivoracious: For readers who may not be familiar with Swamp Thing, he’s a character who previously existed outside of the DC Universe. Now, however, in the New 52, he’s a part of the same world as the Justice League and other heroes. What does it mean for the character to be integrated in a more mainstream world?

Scott Snyder: I try not to think too much about where he’s positioned. Instead, I’m excited that he’s in this new renaissance at DC, where all these characters are being introduced to new readers who hadn’t been reading comics or had lapsed from comics. The sheer number of new readers that are coming to [the New 52] is thrilling, because you hear how these readers go back to find the Alan Moore, the Bernie Wrightson and Len Wein Swamp Thing stories. That’s what makes me want to write.

When I was younger, I used to trace the Bernie Wrightson drawings from Swamp Thing. I still have a lot of the Len Wein and Wrightson original issues at my folks’ house, and the Moore issues as well. Those are my early favorites that got me into horror comics, and turning readers to those early stories while being able to bring Swamp Thing into the DCU is a huge thrill. It’s been an honor to work on him, man. Behind Batman, he’s my favorite character at DC. It’s a labor of love, this one.

Omni: In the first collection, you touch on beats that are directly from Alan Moore’s run, moments that no one has dared touch for years. What was your goal in returning to these stories?

Continue reading "Graphic Novel Friday: Interview with Scott Snyder (Part Two)" »

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